Warhammer 40k: Darktide - Plasteel for the Plasteel Gods

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Enbyeon
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Warhammer 40k: Darktide - Plasteel for the Plasteel Gods

Post by Enbyeon »



Making a dedicated thread for Darktide since I've been playing it a lot lately.

Darktide is a 4-player co-op game by Fatshark, primarily known for their work on another 4-player co-op series called Vermintide. If the names sound similar, it's because they're in many ways very similar games. Vermintide focuses a gang of misfits in the Warhammer Fantasy universe, while Darktide focuses on a gang of misfits in the Warhammer 40k universe.

When the game launched, there were a lot of issues. There were so many issues, the game went into Overwhelmingly Negative steam reviews. But that was 3 years ago, so let's focus on things that have improved:
  • We got a skill rework, which significantly improved build variety.
  • We got a gear rework, which fixed a lot of the 'live service forever grind' aspects of the old system.
  • We got several new missions and weapons.
  • We got a new (paid) class, the Arbites, aka cop with a dog.
  • Plenty of performance improvements (it still runs really badly, but I can finally reach 60FPS sometimes)
I have all classes leveled up, except for the new one, but I'm not committed to my Ogryn or Veteran that much. Overall, I enjoy the game quite a bit, but there are things that make me scratch my head when compared to Vermintide. I definitely feel there's less character because you make your own Warhammersona instead playing fleshed-out characters like in Vermintide.

I've been primarily playing the PC version (on sale on Steam at the time of posting).
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Re: Warhammer 40k: Darktide - Plasteel for the Plasteel Gods

Post by StarlightNecromancer »

I think I'll actively lose my mind if FatShark ever adds any voice lines for the Agri-world in the sector, because there's definately some missing potential there for the Rejects to be from there. Though I understand that there's already a lot of dialog that it can pull already (hell when Arbities was added they also added 900 additional lines of dialog that had nothing to do with the cops)

But my Fem!Loner is from the Rocyeria originally and that's what I have set on his background. The day that he actually mentions something to do with that wheat-grain hellhole I think I'll eat my controller.

Right now I'm working on getting penances done because I want to get apperances for doing the not-battlepass thing they have going on. Though getting Havoc done at all is a pain because I only do Havoc with my friends, rather than suffer LFG like a coward, and I'm not entirely sold that I'm gonna be able to do a Auric Maelstrome without anyone getting downed. I'm not that good at the game, but maybe with Arbitrator...

Once again, afflicting the thread with art of my psyker (this time by DigitalDuckie as an attack during ArtFight 2025)
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Re: Warhammer 40k: Darktide - Plasteel for the Plasteel Gods

Post by Ivy-IV »

pogcaco THAT ART RULES

I don't care nuch about the setting but I really like darktide and vermintide, I'm such a big fan of having a strong melee element in this kind of game.

Posting the dweebsquad:
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Psyker was the first class I tried and it's still my favourite! I feel like i could make 10 different builds that do everything I want and can still be fairly self-sufficient. I have a las pistol build i have a lot of fun with and one with a flame staff and those are the two i default to the most but I've explored a lot more of this class than any others.
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Psyker might be my favourite class but Slamtown is my favourite character. She uses 2 handed weapons and a braced autogun, and she doesn't bother with trite matters such as Priority Ranged Targets: she swings big and she swings hard. She's only one I liked enough to insert her into other settings. Zealot itself is my go-to for when I don't want to think much or try very hard, so that's mostly what I build around.
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Beef here started pretty similar to Slamtown in how I was playing him, but I started moving towards ranged builds the more I played ogryn. Combining a twin-linked stubber with the perk that makes you set everything you shoot on fire feels great and it does wild damage: I can 1v1 monstrosities with Beef and win.
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It's been pretty tough to find fun with veteran to be honest, I'm not very good at shooting and it's tough to find a niche I enjoy within a group with that in mind. I'm getting there but my big problem is it seems like you wanna build around the weapons you want to use, but I'm still leveling so I keep changing weapons so i either have to stop and fiddle with my talents every level up or so or just keep on and not feel very powerful compared to my experiences levelling other classes
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Re: Warhammer 40k: Darktide - Plasteel for the Plasteel Gods

Post by StarlightNecromancer »

Ivy-IV wrote: Wed Jul 23, 2025 5:12 pm pogcaco THAT ART RULES

I don't care nuch about the setting but I really like darktide and vermintide, I'm such a big fan of having a strong melee element in this kind of game.
The great thing about the setting is that you can just kind of bounce around because canon is just inconsistent enough that the phase "Everything is true, nothing is canon" has been bandied about threads on r/40klore and similar subreddits. Everything sucks all the time, and everyone is a jack boot fascist (at least in the Imperium of Man). The Wrath and Glory moduel for Darktide has some TASTY lore in it for the game

Love your dweeb squad
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