
This is a place where you can discuss the series, share your kart builds and recommendations, show off your best times and even set up rooms or groups to race each other.
Same here! (in part for the reason I mentioned above). But, I've also always had fun playing Mario Kart on my own. It's kind of like a die and retry arcade experience for me. Like a rythm game with some randomness sprinkled on top of it. I've always loved it.Enbyeon wrote: Tue Jul 15, 2025 6:14 pm I think I've played more single player than multiplayer Mario Kart.
Crash Team Racing was really something special... I remember it fondly. Especially since I personally was not as attached to Mario Kart 64 (and I'm still not). While I was too young to compare them back then, I would totally play CTR over MK64 today. However, as a Mario nerd, I was more attached to Mario in general. Also, while CTR was great, I feel like the later installments were consistently forgettable, if not straight up frustrating. Mario Kart on the other hand, I find has been consistently improving since MKDS (I love Double Dash but it's crazy).Enbyeon wrote: Tue Jul 15, 2025 6:14 pm I skipped all the ones after because I didn't have access to Nintendo consoles and I always thought Crash Team Racing was better. I did try the previous MKs, but I didn't feel it reached the same quality of gameplay as the original CTR until MK8...
I agree with all the criticism here. I think my core issues are that:Ja'aran wrote: Tue Jul 15, 2025 8:40 pm I'm totally there on the Mario Kart World hate train, at least a little bit.
to be honest, I kinda feel like that has been consistently an issue with Nintendo in general. Just the general lack of options or letting players tweak their controls like they prefer. Obviously with some outliers (the Smash Bros games generally let you change the controls a bunch, for instance), but I dunno, it feels like Nintendo is being patronizing with what settings they allow you to tinker with in most of their games? Or is it just me?lopodyr wrote: Wed Jul 16, 2025 11:26 am Nintendo is acting too much like they should be in charge or telling us how we are supposed to have fun, and they decided intermissions was the way now. They could add a "Classic Mode" and half of the backlash would be gone. They do not respect the "commodity" aspect of Mario Kart. Many players expect a baseline from it, a core experience that they are erasing here. Probably for the sake of differenciation with 8DX (which is the most sold Mario game ever after all, and also on the Switch), but it's not an excuse to make the launch title of the Switch 2 feel incomplete.
Oh no, I fully agree. I guess my point is that it was not as much of a cause for disappointment inside of more linear experiences. Borrowing codes from games that rely on player agency but putting it on a leash tests the limits of Nintendo's "expert craftsmen/trust the chef" approach. I think the backlash over lack of Free Roam activities and removal of the 3-lap format in most modes are evidence that there is a limit to how much players are willing to accept it. The more open experiences in the recent years (the breathofthewildification of Nintendo's IPs) will be a chance to see if they try to be forceful with it, or adapt to this openness.JarylGaren wrote: Wed Jul 16, 2025 12:34 pm to be honest, I kinda feel like that has been consistently an issue with Nintendo in general. Just the general lack of options or letting players tweak their controls like they prefer. Obviously with some outliers (the Smash Bros games generally let you change the controls a bunch, for instance), but I dunno, it feels like Nintendo is being patronizing with what settings they allow you to tinker with in most of their games? Or is it just me?