Treasures of Xin Jin Meng
- Xinjinmeng
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Treasures of Xin Jin Meng
I like to make things! https://xinjinmeng.neocities.org
Last edited by Xinjinmeng on Fri Jul 11, 2025 12:17 am, edited 1 time in total.
- Xinjinmeng
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- Posts: 15
- Joined: Thu Jul 10, 2025 10:26 pm
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Re: Treasures of Xin Jin Meng
Op Attack was my very first video game! You attempt to destroy things while the backgrounds become more and more distracting. This game taught me that my ideas about what "fun" is may not be the same as other people's.
https://xinjinmeng.itch.io/op-attack

https://xinjinmeng.itch.io/op-attack

- Xinjinmeng
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Re: Treasures of Xin Jin Meng
Meian Metric was my first shoot-em-up. Again, I wanted to invoke a stark minimalism. I learned a lot while making this and applied that to my next game.
https://xinjinmeng.itch.io/meian-mandate-01157

https://xinjinmeng.itch.io/meian-mandate-01157

- Xinjinmeng
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Re: Treasures of Xin Jin Meng
Nexus of Torment was made in the tradition of porting obscure console games to DOS. I am a simp for hit-scan weapons in low-rez 2-D.
https://xinjinmeng.itch.io/nexus-of-torment

https://xinjinmeng.itch.io/nexus-of-torment

- Xinjinmeng
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Re: Treasures of Xin Jin Meng
Zavala is my tribute to the TI-99/4a, a computer that is far more famous for its legacy than for itself. Its Visual Display Processor (VDP) would live on in the Colecovision and MSX, and thus would later define how Sega would design their own game consoles. The AGY sound-chip design went on to power many, many arcade games over the next two decades. So I made a game!
https://xinjinmeng.itch.io/zavala

https://xinjinmeng.itch.io/zavala
