To start this thread off with a post of my own, Hi! I would like to call your attention to our favorite way to play Elden Ring, Elden Ring Reforged.
Mod Link
Elden Ring Reforged is a full game overhaul mod focused on new gameplay systems and rebalancing over massive amounts of new content typically found in other overhauls such as
The Convergence (which is also very good and I recommend it highly). While Reforged does feature a decent number of new weapons, spells, skills, and enemies/bosses, the focus is primarily on refining the game's balance and giving the players new ways to play. Build variety is a key focus, with a vast number of weak or sometimes even borderline useless stat distributions and tools from the base game buffed drastically.
I'll list some of the key highlights. (Some of these are copied from the nexus description)
- Every single weapon, skill, spell, attribute, enemy, boss, region, scaling value, damage value and negation value retouched across the board. Leave your expectations of ELDEN RING balance at the door, as every number is re-contextualized.
- Drastically reduced impact of stat "soft caps", encouraging greater investment and reducing trap options.
- Deflecting: Time your block for improved protection and bounce-back, giving skillful players an upper hand.
- Fortune System: A new optional class system that gives new themed abilities to the player, available from various sources in the world.
- Perfect Actions: Time your attacks, spells, dodges, and item usages well for increased speed, reduced resource costs, and improved efficacy.
- Madness and Death Blight now work on enemies, with completely custom effects. Madness destroys enemy Poise, while Death Blight reduces enemy damage and in extreme cases can instantly kill.
- Arcane now scales all status effects, rather than just Bleed and Poison, further augmenting status builds.
- Ducking: Replacing the awkward backstep, press the Dodge button while not moving to immediately drop to the ground, allowing you to duck under attacks that hit high, complimenting the ability for jumping to dodge attacks that hit low. Ducking allows you to counterattack almost instantly and costs very little stamina.
- Left-Hand Blocking and Left-hand Attacking: Block (and deflect) with left-handed weapons, even while powerstancing or wielding mismatched weapons. Press the Attack input while holding the Block input to attack with left-hand weapons freely, allowing unprecedented movement flexibility. This even works for rolling, dashing, ducking, and critical attacks.
- Runeforging: A new permanent character progression system achieved by collecting Rune Pieces, a new collectable that greatly enhances and rewards exploration of the game's world.
- Body Hues: An armor dye system with 72 colors to further customize your character appearance, unlocked through overworld archery challenges.
- Magic Overhaul: Generate FP with Generator Spells and weapon attacks. Cancel spells anytime during wind-up. Spells are generally faster, and Mind further increases casting speed.
- Weapon Catalysts: Attack and cast spells at the same time with special catalyst-weapon combos. Allows for casting while two-handing and powerstancing (with Left-Hand Block enabled).
- Improved UI Graphics: Additional visual clarity by adding icons and graphics to various stats and dialogue options in the game. Hidden weapon stats are now shown on the stat card.
- Spirit Fury System: Spirit Ashes are now ignored by enemies by default, so any build can use them without breaking boss mechanics. Re-use a summoned Spirit Ash to enrage it for increased damage and target priority. Incentivizes raising the Mind attribute, and creates a "Summoner" playstyle.
- Difficulty Options: Tweak your experience at any time at all Sites of Grace. Make the game easier or harder freely to create your ideal play experience.
- Many, many, MANY tweaks to enemy and boss hitboxes, AI, and especially Camera Parameters to make bosses and enemies feel more fair and enjoyable to fight. Restoration of many cut content boss attacks included.
- Many weapons gain new movesets, new passive effects, new skills, and sometimes even total overhauls.
This is only a partial list of changes, as the mod simply affects way too much to sit here and list everything.
If you're interested in more, We help run the
Community Wiki for the game! The wiki is an attempt at documenting all of the mod's major changes and new content and systems. We have a
Frequently Asked Questions page that is designed to be spoiler-free.