I've got a few projects in progress for old Nintendo consoles.
Sliding Blaster 2, for SNES, is a game jam project (for https://itch.io/jam/snesdev-2025) though I'm just making a game under the same restrictions and under roughly the same time period, since I'm not interested in having my game on the multicart or having my game judged. It's a sequel to Sliding Blaster for NES, which in turn is inspired by Ballmaster 2, which is a shareware Windows game from the early 2000s. In this game, you play as Rocket, Ichugo, and Alex, who pilot a remote control hovercraft toy with a cannon to defeat waves of enemies. The hovercraft is constantly moving, and bounces off of walls, but can be boosted in different directions to maneuver around. It's meant for the SNES mouse but can be played with a regular controller. I'm going for a "toy" theme and the playfield is supposed to be made of wooden blocks and the background is planned to look like that one city rug. Of course because I couldn't help myself the enemies are extremely silly, including stuff like the Cookie Crisp wolf creating cereal boxes with him on them to attack you, the "Bad Guy" Bionicle set, silly puns like a very hot wheel, YouTube Poop references, etc. But I think Undertale and Deltarune show that you can have a very silly game with a lot of heart put into it.
I started on this because it seemed fun to make something at the same time as other people, and I wanted to just have a completed game project since it's been years since I finished and released a traditional game (my Dr.Mario clone doesn't really count), so something very small scope with straightforward design seemed ideal. This is kind of on pause due to Art Fight but I'll get back to it!! In August if nothing else.
Source code
Gameplay video
I have a currently untitled maze game for Game Boy Color starring my sona Maffi, in which she explores randomly generated mazes in cyberspace and defends herself with a magic paintbrush while guiding lost critters to the exit. You can press A to flick and hold A to roll the brush, and this uses up paint, which replenishes itself automatically (yes this is Splatoon inspired). You touch the tiles with the bunny-like icon to get a character to follow you, and then you touch the exit tile. Waiting around for a moment will show you where you need to go next. The game also has some enhancements on Super Game Boy!
Hoping to get back to this once I have the above project done. This was supposed to be a small 32K Game Boy project since that's a fun scope limiter, but I really like the idea I have here and wanted to put more effort into drawing animations and tilesets for it, and I want to (later) draw a Super Game Boy border. I would like to make some actual 32K games in the future.
Source code
A build
My main project is an ambitious, complicated SNES platformer starring starring Nova, my mascot, who can run fast and copy abilities Kirby-style using special magical stars. It's a sequel to an earlier NES game of mine like Sliding Blaster 2 is, though that game has more of a joke-y story and I wanted to do something more sincere here.
Source code
Gameplay video
Gameplay video of a 3D platformer mode some of the levels will use
Nova's games and art
- NovaSquirrel
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Re: Nova's games and art
I really enjoyed the first Nova game and I'm really looking forward to see 2 when it's done 

- NovaSquirrel
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Re: Nova's games and art
And I'm really excited to make it!! I have a bunch of ideas for it and I think the SNES will really help the idea shine to its fullest potential. There are abilities I wanted to do on the original but couldn't because of sprite limitations, for instance.Lolo De Puzlo wrote: Fri Jul 11, 2025 3:54 pm I really enjoyed the first Nova game and I'm really looking forward to see 2 when it's done![]()
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Re: Nova's games and art
These are so cool!! The spritework is so cute, too 

- NovaSquirrel
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Re: Nova's games and art
Thanks! I'm really proud of where my art has gotten over the years. I'm hoping that it can help inspire people who don't have any confidence that their art will be any good and don't want to even try; it usually does just take practice and looking at guides and such online.
- NovaSquirrel
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Re: Nova's games and art
In previous Art Fights (you can look here to see what I drew this year) I was all pumped up to keep on drawing post-July and draw for myself, not just for the event, and this year I'm actually managing to do it. I've made a few things so far. I really wanted to explore euphoria from being a toy and trying to get better at making rubber actually look like something you could touch, to emphasize the sensory aspects of it that I enjoy, and I found a way to do shading that seems to work pretty well. I definitely have a ways to go but I'm feeling encouraged!
I also finally started on a fanfic I wanted to write since a year ago, involving the Pokémon Gold and Silver 1997 demo, and humans finding out they're now cut Pokémon designs, but without a Pokémon Mystery Dungeon setting. I have a few chapters here and I drew a doodle of a scene that isn't in the story yet but that fits the vibe.
I also finally started on a fanfic I wanted to write since a year ago, involving the Pokémon Gold and Silver 1997 demo, and humans finding out they're now cut Pokémon designs, but without a Pokémon Mystery Dungeon setting. I have a few chapters here and I drew a doodle of a scene that isn't in the story yet but that fits the vibe.