Surviving Science - Abiotic Factor

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Teacyn
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Surviving Science - Abiotic Factor

Post by Teacyn »



Abiotic Factor is a Survival Crafting FPS taking inspiration primarily from Half-Life 1 and SCP/Control, among many other things. Play solo or with friends as you manage hunger, thirst and more while improving various skills as you attempt to survive an assortment of invaders from a dozen realms.

It's Half Life 1 + SCP but you're a random scientist and there is no Freeman. Survive, try to escape, and build insane gadgets while reading and hearing about the inner workings of an anomaly containment and research facility gone mad.

I'm bad at megathreads, leave suggestions in the replies.

Please use spoiler tags when discussing plot or areas past Sector 2, Manufacturing! A huge chunk of this game's appeal comes from experiencing new things.
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Re: Surviving Science - Abiotic Factor

Post by StarlightNecromancer »

I'm so bad at this game, but its also because its the only survival crafting game that's actually appealed to me! Most makes me feel like I'm baby sitting my characters, and that my tools are ultimately worthless but I actually felt like I was doing stuff.

I like to be the homemaker in AF. I like to do the gardening and the cooking and the medical stuff. I will steal all the lamps tho
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Teacyn
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Re: Surviving Science - Abiotic Factor

Post by Teacyn »

It's definitely one of the best survival crafters out there IMO, and I really hope it starts a new trend. It's the simple fact the game is an actual linear, story-based videogame and not just an open sandbox where things maybe happen sometimes. It's the first time I've seen this gameplay style actually leveraged as a part of a game and not the entire thing.
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