Marathon

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hellojed
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Marathon

Post by hellojed »

In the leadup to Marathon The Extraction shooter I started playing Marathon The Original Trilogy because it's like Earthbound to me: I talk about it a lot but never played it lmao.

So impressions

Marathon 1: Liminal spaces, some cool levels, lots of wandering around trying to find a door a switch opened. There's a level called Colony Ship For Sale that features a platforming puzzle, in an early FPS, it was very stupid and it made me install a cheat script so I could jump past it. Cheats came in handy because the game has very far apart level saves, some of them don't appear until mid level, so you will sometimes replay whole parts of older levels to get to the next level and try to find a save point. Levels are kind of linear and sometimes kind of not linear and easy to get lost in. There's a lot of Halo DNA in these games too.

Marathon 2: Got a lot of ambient sounds now instead of music and it really sets the tone and makes the levels feel alive. Better weapons and UI, new enemies, more fun and open levels....sometimes. And then there's a huge fight in the middle of the game with a zillion enemies and it's very easy to just die and have to redo whole half of a level (with a bunch of enemies) and get through multiple fights until you can save. That's where cheats came in very handy. The story is a lot more pulpy sci-fi which was a step up from Marathon 1

Marathon Infinity: Bungie hired a bunch of mapmakers to make the third installment and things just get harder from here. There's two levels that take place in a vacuum, and they take oxygen that slowly ticks down, so you have to run through the levels as fast as possible so you don't die. The story with Marathon Infinity gets interesting, there's time travel, loops, non-linear storytelling, it's kind of all over the place. I haven't finished it yet but am working my way through the levels.

Pretty much every game has required me to have a guide open on another screen and cheats to get through lmao, some of the levels are just nails hard or unfair. I do like the level designs and vibes in some of the games, but a lot of them require you to literally swim through lava at points. Dual shotguns are inspired though.
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Re: Marathon

Post by Mixi Blacksand »

I love the classic Marathon games and their high level of learning and execution demanded just to finish levels.

I will, however, provide zero apologia for Colony Ship For Sale Cheap. Just grenade jump that level.
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Re: Marathon

Post by Fiona »

When my ship still answered to the Pfhor,
they called it Sfiera after their goddess
of lightning and passion. When you helped
us take control on Tau Ceti, the S'pht
rechristened it Narhl'Lar, "Freedom and
Vengeance".

I call it Boomer.
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Re: Marathon

Post by EdenCoven »

Marathon is so great. Gameplay wise we liked the second one best but the thing about Infinity is the looks into P'fhor life. The unending worsening of everything as you jump. Nothing else like it.

Colony Ship for Sale is so funny.
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Re: Marathon

Post by Mixi Blacksand »

I will say, co-op multiplayer via Aleph One works quite well and is a really fun way to play through the series. Can make some of those combat encounters less (or more) hairy. Also trying to puzzle through the mazes of the later games together makes them a lot more tolerable.
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Re: Marathon

Post by hellojed »

yeah, infinity has some secret (co-op only?) levels that seem fun.
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Re: Marathon

Post by Al Baron »

hellojed wrote: Sat Jul 12, 2025 7:34 pmDual shotguns are inspired though.
Infinity’s shotguns crawled so DUSK’s shotguns could run.

Aside but I am curious on how, well, salvageable Marathon (2025) is; if anything it will at least be a PSN+ game.
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Re: Marathon

Post by Galuade »

what if
you wanted to replay marathon
but god said
Colony Ship for Sale, Cheap
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hellojed
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Re: Marathon

Post by hellojed »

I finished Infinity. I spent a great deal of time looking for a wall panel on the final level

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Re: Marathon

Post by redacted_cat »

hellojed wrote: Sat Jul 12, 2025 7:34 pm In the leadup to Marathon The Extraction shooter I started playing Marathon The Original Trilogy because it's like Earthbound to me: I talk about it a lot but never played it lmao.

So impressions

Marathon 1: Liminal spaces, some cool levels, lots of wandering around trying to find a door a switch opened. There's a level called Colony Ship For Sale that features a platforming puzzle, in an early FPS, it was very stupid and it made me install a cheat script so I could jump past it. Cheats came in handy because the game has very far apart level saves, some of them don't appear until mid level, so you will sometimes replay whole parts of older levels to get to the next level and try to find a save point. Levels are kind of linear and sometimes kind of not linear and easy to get lost in. There's a lot of Halo DNA in these games too.

Marathon 2: Got a lot of ambient sounds now instead of music and it really sets the tone and makes the levels feel alive. Better weapons and UI, new enemies, more fun and open levels....sometimes. And then there's a huge fight in the middle of the game with a zillion enemies and it's very easy to just die and have to redo whole half of a level (with a bunch of enemies) and get through multiple fights until you can save. That's where cheats came in very handy. The story is a lot more pulpy sci-fi which was a step up from Marathon 1

Marathon Infinity: Bungie hired a bunch of mapmakers to make the third installment and things just get harder from here. There's two levels that take place in a vacuum, and they take oxygen that slowly ticks down, so you have to run through the levels as fast as possible so you don't die. The story with Marathon Infinity gets interesting, there's time travel, loops, non-linear storytelling, it's kind of all over the place. I haven't finished it yet but am working my way through the levels.

Pretty much every game has required me to have a guide open on another screen and cheats to get through lmao, some of the levels are just nails hard or unfair. I do like the level designs and vibes in some of the games, but a lot of them require you to literally swim through lava at points. Dual shotguns are inspired though.
Oh my, Marathon mentioned!
Marathon 2 is a legit blast, won't lie I liked that one tons out of all 3.

Infinity had quite some ambition among all 3 with the whole time loops stuff in it and how some branching worked in levels. Do admit reading about the vacuum levels sent some pain in me remembering one of them being a full on maze, hot damn.

Makes me curious if you tried Pathways Into Darkness too, there's an Aleph One port of it
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