Enbyeon wrote: Sat Jul 12, 2025 12:16 pm
I've always found Second Life fascinating as an onlooker, but by the time it was something I would have sunk time/money in, I ended up just playing regular MMOs/VRChat.
That said, I always love learning new things about it.
Also the pony avatar is much higher quality than I thought SL had the capability of. I guess it's just been improving visually over time. It looks very nice.
For me there's enough differences in areas I care about that I don't feel like anything else I've found is really an SL replacement, so it's stuck around as enticing outside of just continuing to play it, though it still leaves me wanting people to hang out with and go exploring with on there.
I like that text chat is the primary way people talk on there (and there's many areas with voice chat disabled) since listening to a group call can be a bad sensory experience for me and can often leave me with a headache; I can put on some nice cozy instrumental music and relax as I take things at my own pace and engage however is comfy.
I like that instead of cracking down on third party mods, the client is open source (and open source servers exist) and third party clients are welcome and encouraged.
I like that there's just this single big world that's continuously being simulated whether or not there's people in a location, making it feel more real, especially since things within this continuously simulated world can interact with the rest of the Internet.
My avatar is built on "OpenPony" which only came out in 2021 and was a big deal for being both high quality and free, so now there's this big ecosystem of clothes and manes and other addons for it. I have one that basically turns Second Life into a skateboarding game and the movement is totally changed, letting me ride on walls and do tricks while sound effects and graphics appear, and I can just do that anywhere in the world where outside scripts aren't disabled.
Yeah there have been ongoing improvements in the tech (and I imagine people have been just using models with more polygons over time too); recently
rendering was redone to enable "physically based rendering" as said above, and there's been work being done on adding Lua as an available scripting language.