Super Nintendo Entertainment System

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NovaSquirrel
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Super Nintendo Entertainment System

Post by NovaSquirrel »

Hehe I guess it's up to the SNES mouse to make the SNES thread then. The SNES is my favorite console and I feel like (along with the Genesis) this is where 2D gaming really got refined. Games were getting bigger and more elaborate and moved past arcade game design, and cartridge sizes were getting to be multiple megabytes so you could fit a big adventure without having to pad it out by making the game overly hard.

I feel like there's a big difference between the SNES's identity and visual aesthetic compared to some other well known consoles, in that it's defined by its features rather than its limitations; with 16-color (or 256-color if you really want) tiles and lots of palettes, plain 2D pixel art can really look pretty much however the artist wants, and the main limiting factors are that it is tile based and that you don't have a huge amount of video RAM (2D PlayStation games show what kind of stuff you can achieve with those limits raised; there is definitely a contrast) but I don't think most people who don't know the technical details will recognize a SNES game from the console limitations like they will an NES or Game Boy or 3D PlayStation game.

Instead, you may have scaling/rotation from mode 7, color blending, arbitrarily shaped windows/masking, pixelation via the mosaic feature, columns scrolling independently of each other, and the general category of effects that are very easy to do because of HDMA (like vertical gradients). You've got this fun grab bag of different features on top of the plain high-color 2D base. Of course there definitely are limitations, especially prominent when trying to make it pull off 3D stuff.

I feel like a lot of people haven't really explored the library all that much outside of stuff like Super Metroid and Super Mario World and A Link to the Past, and it's definitely worth looking through. There's a bunch of really cool Japan-only games that have translations now; I found Sutte Hakkun to be a really interesting puzzle game, revolving around sucking up a color or a block and putting it somewhere else in the level. Mario & Wario is a cool early Game Freak puzzle game.

There's so many great RPGs on this console! I had a really great time playing through Chrono Trigger and found its battle system to be really interesting, making me think about strategy relating to how the enemies are placed in relation to the heroes and to each other, and it has some really great characters and a really cool story that kicks off and gets interesting pretty much right away.

Puzzle games are also very strong here; you've got Tetris & Dr. Mario, Wario's Woods, Tetris Attack, Lemmings, Zoop, Bust-a-Move, Yoshi's Cookie, Kirby's Avalanche... And there's tons of cool platformers, though I think platformers were generally really big in this era hehe. I really like Kirby Super Star, Aladdin, Yoshi's Island, and I find Ardy Lightfoot inspiring as a developer.

The Super Game Boy is also definitely worth a mention; it's very specific and distinct and there's no technical reason for a game to ever look like a Super Game Boy game again unless it specifically wants to. Graphics that are very low color surrounded by a fancy custom border, and there's technical reasons that make games inclined to have a HUD/status bar much more colorful than the actual game area, which I don't think games would normally opt to do?

This is also the only console I know of that sometimes had coprocessors in the cart (aside from the single Genesis game that does), though it was done much more rarely than people tend to think. I think most of them are Japanese board games and strategy games that need some extra power for calculating moves, or golf games (and I think at some point it became more of an anti-piracy measure than anything.)
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Re: Super Nintendo Entertainment System

Post by ElTipejoLoco »

I grew up with this console as my very first one, gifted to me by my aunt on my mother's side. Super Mario World was my first game. I don't know if it's my favorite or if I'm biased by nostalgia.

I wish there were a modern take on make the Super Scope (or maybe even Konami's Lethal Enforcer light guns) work with modern monitor options a lot. Unfortunately, I feel like much like the NES's own, both of the peripherals' games propensity to have the screen flash with gameplay makes it a nightmare to showcase to a public that may or may not be photosensitive.

I also miss when consoles were ambitious about multiplayer, where they dreamed of 5+ player games being possible with their Multitap peripherals. (I assume that the addition of memory cards on subsequent generations of systems made this seem less and less feasible.) Not that very many games took advantage of this, but still, playing through Secret of Mana with two friends (and getting stuck because some of you wanted to go a different way) was a unique experience.
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Re: Super Nintendo Entertainment System

Post by Foxxhoria »

I have fond memories of the SNES and Mega Drive equally, as they were both available at an after-school club I'd be put in while my parents were still out working when school had finished. On the Mega Drive I played Sonic, and on the SNES I played such varied games as Super Mario World, Super Mario All Stars, Super Mario Kart, Super Bomberman 2, Super Ghouls and Ghosts, Goof Troop, The Addams Family, and... Mega Man X! Incredibly fond memories, and I'm grateful to have experienced a game as cool, optimistic and sincere as Mega Man X at that age, hehe. And, Starwing was absolutely everywhere when I was a kid, it was the game you'd see wherever fun stuff for kids was set up.

I never knew what the Super Game Boy was when I was a kid, and it's been neat checking that out nowadays hehe. After region-modding my SNES I was free to get a Super Game Boy 2 for accurate Game Boy game speed, and nifty extra features!

My SNES collection isn't very large but I think I'm content with what I have; the games I either have fond memores of or just find particularly neat (while still being affordable or meaning enough to me heheh).
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Re: Super Nintendo Entertainment System

Post by SlushieCat »

The Super Nintendo is a god damned POWERHOUSE of action rpgs. The Legend of Zelda: A Link to the Past, Soul Blazer, Illusion of Gaia, Terranigma, Crystal Beans from Dungeon Explorer, Brain Lord, Secret of Mana, Trials of Mana, Alcahest. I could go on! I will! E.V.O. The Search for Eden, Gunple: Gunman's Proof, Ys III: Wanderers from Ys, Star Ocean, Ys V: Lost Kefin, Kingdom of Sand (part of the Ys V title it has a damn comma in it), Secret of Evermore, Dragon View, Tales of Phantasia, Shadowrun, Brandish, Lady Stalker: Challenge from the Past. I'm tired! I'm going to stop now. I've probably missed like 30 fucking games there's just so many. It's heaven for me.
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