Oh no XD fiendishMixi Blacksand wrote: Sat Jul 12, 2025 9:06 pm For some reason in the old multiplayer cheats were always enabled, so you could jumpscare your friends by spawning a rumbler in the chemical storage closet for a chuckle.
The Co-Op McShooty Thread
- redacted_cat
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Re: The Co-Op McShooty Thread
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Re: The Co-Op McShooty Thread
i'm going to throw in Alien Swarm - Reactive Drop here because its a thing i really enjoy and i always get the impression that nobody else on the planet knows about it lmao
anyway. if the name seems familiar, thats because its a community updated version of Alien Swarm (which was itself a remake of a UT2004 mod) which Valve themselves put out and then promptly did nothing with - this one has 8 player support, bots, more maps, more weapons, more everything really. and thats not getting into about 8 years worth of stuff thats on the steam workshop. there is an absolute wealth of stuff here
the gist is: in the included campaign at least, you're a squad of space marines who have been sent to a colony that has gone dark to figure out whats what, and that What is that the place has been infested with hostile alien lifeforms and you need to go in there and deal with it. mostly through the medium of shooting creepy crawlies with your big space gun, welding doors to seal off entry points, covering your arse with sentry turrets, and not letting your techmarine eat shit because they are literally the only ones who can complete some of the objectives you have. its definitely channelling Aliens but like, there's worse things to crib from tbh
apart from some missions hard requiring a techmarine, there's no limitations on classes you can take into a mission. although obviously as nice as it it to have a squad of three autocannon lugging bigboys be able to offer a wall of lead death at any time, you should at least bring a medic to plug the holes in your team - as well as removing parasites that can and will kill you if left unattended - and an officer to buff the team and lend some explosive support if things start to get spicy. although it is one of those games where friendly fire is generally always on so you might want to be careful doing that. or not, i'm not your dad
its also a top down shooter which is feel is fairly unique for this genre. about 10 years before the first helldivers, i think? it does offer a degree of extra tactical awareness which i can always appreciate because i'm slightly less likely to get jumpscared by a teammate popping up in my field of view and getting shot through the eye
its also free by the way, which is a selling point i should have probably led with, but still. grab it imo
anyway. if the name seems familiar, thats because its a community updated version of Alien Swarm (which was itself a remake of a UT2004 mod) which Valve themselves put out and then promptly did nothing with - this one has 8 player support, bots, more maps, more weapons, more everything really. and thats not getting into about 8 years worth of stuff thats on the steam workshop. there is an absolute wealth of stuff here
the gist is: in the included campaign at least, you're a squad of space marines who have been sent to a colony that has gone dark to figure out whats what, and that What is that the place has been infested with hostile alien lifeforms and you need to go in there and deal with it. mostly through the medium of shooting creepy crawlies with your big space gun, welding doors to seal off entry points, covering your arse with sentry turrets, and not letting your techmarine eat shit because they are literally the only ones who can complete some of the objectives you have. its definitely channelling Aliens but like, there's worse things to crib from tbh
apart from some missions hard requiring a techmarine, there's no limitations on classes you can take into a mission. although obviously as nice as it it to have a squad of three autocannon lugging bigboys be able to offer a wall of lead death at any time, you should at least bring a medic to plug the holes in your team - as well as removing parasites that can and will kill you if left unattended - and an officer to buff the team and lend some explosive support if things start to get spicy. although it is one of those games where friendly fire is generally always on so you might want to be careful doing that. or not, i'm not your dad
its also a top down shooter which is feel is fairly unique for this genre. about 10 years before the first helldivers, i think? it does offer a degree of extra tactical awareness which i can always appreciate because i'm slightly less likely to get jumpscared by a teammate popping up in my field of view and getting shot through the eye
its also free by the way, which is a selling point i should have probably led with, but still. grab it imo
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Re: The Co-Op McShooty Thread
darktide has quickly become pretty much my favourite game
i spend 90% of my video games time playing it.
i have this cool curse where i spent all my time learning psyker and can now only play psyker though.
inferno staff is my best friend. and voidblast staff is my second best friend. gun psyker is my weird cousin in this context.
i got pretty in to my arbitrator when the DLC came out but fell off playing it after the hype died down a bit, psyker is just more comfortable at this stage
if anyone heres on Oceania servers. please hit me up to play >:D
i spend 90% of my video games time playing it.
i have this cool curse where i spent all my time learning psyker and can now only play psyker though.
inferno staff is my best friend. and voidblast staff is my second best friend. gun psyker is my weird cousin in this context.
i got pretty in to my arbitrator when the DLC came out but fell off playing it after the hype died down a bit, psyker is just more comfortable at this stage

if anyone heres on Oceania servers. please hit me up to play >:D

- StarlightNecromancer
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Re: The Co-Op McShooty Thread
Absolutely feel you, I've been so brainsick about my psyker that I turned him into an entire OC. I bought like 3 different Warhammer TTRPGs over him, and a VTT to play them on.ausgoth wrote: Mon Jul 14, 2025 9:54 am darktide has quickly become pretty much my favourite game
i spend 90% of my video games time playing it.
i have this cool curse where i spent all my time learning psyker and can now only play psyker though.
inferno staff is my best friend. and voidblast staff is my second best friend. gun psyker is my weird cousin in this context.
i got pretty in to my arbitrator when the DLC came out but fell off playing it after the hype died down a bit, psyker is just more comfortable at this stage
if anyone heres on Oceania servers. please hit me up to play >:D
My psyker build is the vent-shriek soulfire one, though I alternate between the staves I usually am sitting on the flame staff. They all apply soulfire tho
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Re: The Co-Op McShooty Thread
do you also use the completely cooked as low as possible warp resistance flame staff.StarlightNecromancer wrote: Mon Jul 14, 2025 10:03 amAbsolutely feel you, I've been so brainsick about my psyker that I turned him into an entire OC. I bought like 3 different Warhammer TTRPGs over him, and a VTT to play them on.ausgoth wrote: Mon Jul 14, 2025 9:54 am darktide has quickly become pretty much my favourite game
i spend 90% of my video games time playing it.
i have this cool curse where i spent all my time learning psyker and can now only play psyker though.
inferno staff is my best friend. and voidblast staff is my second best friend. gun psyker is my weird cousin in this context.
i got pretty in to my arbitrator when the DLC came out but fell off playing it after the hype died down a bit, psyker is just more comfortable at this stage
if anyone heres on Oceania servers. please hit me up to play >:D
My psyker build is the vent-shriek soulfire one, though I alternate between the staves I usually am sitting on the flame staff. They all apply soulfire tho
this is the best ive rolled

which off the top of my head
has been levelled in to like, mid 20s for warp resistance
ideally i want it lower but its so hard to roll weapons for stats this specific.
but yeah i usually play the soulfire flame staff venting shriek build.
the voidblast staff is a bubble build. which i am slowly getting used to playing. i feel so vulnerable without my flame staff crits though :')

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Re: The Co-Op McShooty Thread
Main Darktide main is my homeless Templar who only fights with knives while wearing dregs because his Faith is his shield. It's basically just a knife + throwing knife super fast build.
Psyker is a close second with lightning, revolver and a psyker sword.
I'm probably getting back into it this week to try out the new class.
Psyker is a close second with lightning, revolver and a psyker sword.
I'm probably getting back into it this week to try out the new class.