I fell into the Nomanski hole and noticed that no one had made a thread about it yet! So I'm going to make one and also share two Sentinel Interceptors for everyone to go get!
Class A Black/Grey Interceptor, Abandoned so no need to worry about repairs.
Class C Red/Black Interceptor, Crashed so do bring stuff. I also forgot to write down everything so you'll need to find yourself a portal and input the glyphs
Hidden text.
Re: [No Man's Sky] - Unto The Sea of Stars
Posted: Thu Sep 18, 2025 2:15 pm
by a_random_fox
I have also played No Mans Sky a bunch lately, alternating it with Silksong. The corvette update brought me back after not playing for over a year. Attached some pictures of the one i created. I made the lower deck the "business" area, with storage, refinery, etc. while the upper deck is the living quarters. Only pictures of those because the lower area is less decorated.
Re: [No Man's Sky] - Unto The Sea of Stars
Posted: Thu Sep 18, 2025 5:32 pm
by StarlightNecromancer
a_random_fox wrote: Thu Sep 18, 2025 2:15 pm
I have also played No Mans Sky a bunch lately, alternating it with Silksong. The corvette update brought me back after not playing for over a year. Attached some pictures of the one i created. I made the lower deck the "business" area, with storage, refinery, etc. while the upper deck is the living quarters. Only pictures of those because the lower area is less decorated.
I'm still noodling NY way towards a corvette, I want one so bad
Yours looks nice!
Re: [No Man's Sky] - Unto The Sea of Stars
Posted: Sun Sep 28, 2025 7:48 pm
by a_random_fox
I have played the expedition for this update this weekend, which got me a bunch of corvette parts and a new corvette with a bunch of inventory extensions, which is especially good for the upgrades part of the inventory, with all those corvette parts taking up space there. It looks like this:
The inside stuff for it is mostly just an evolution of the stuff i did in the previous one.
I also played around a bunch in creative to spare me having to get all the parts to experiment with. The one i am currently most pleased with was a result of making a larger window area look good. Sandwiching a deck with the windows between two without did the trick. Also helped with the issue of the underside being not much to look at with my previous models. I managed to clip the turrets into hull pieces which helped with the more clean look i have going on with this one.
Re: [No Man's Sky] - Unto The Sea of Stars
Posted: Mon Sep 29, 2025 2:37 am
by StarlightNecromancer
a_random_fox wrote: Sun Sep 28, 2025 7:48 pm
I have played the expedition for this update this weekend, which got me a bunch of corvette parts and a new corvette with a bunch of inventory extensions, which is especially good for the upgrades part of the inventory, with all those corvette parts taking up space there. It looks like this:
The inside stuff for it is mostly just an evolution of the stuff i did in the previous one.
I also played around a bunch in creative to spare me having to get all the parts to experiment with. The one i am currently most pleased with was a result of making a larger window area look good. Sandwiching a deck with the windows between two without did the trick. Also helped with the issue of the underside being not much to look at with my previous models. I managed to clip the turrets into hull pieces which helped with the more clean look i have going on with this one.
Oh that's all so absolutely cool
I've honestly been floating the idea in my head about a Crittertime planet for all of us to claim
Re: [No Man's Sky] - Unto The Sea of Stars
Posted: Mon Sep 29, 2025 7:24 pm
by a_random_fox
StarlightNecromancer wrote: Mon Sep 29, 2025 2:37 am
I've honestly been floating the idea in my head about a Crittertime planet for all of us to claim
Would probably not be used that much, as there are only two of us in this thread right now, but doesn't really cost us much either, just a few materials to build some bases, so why not i guess.
Re: [No Man's Sky] - Unto The Sea of Stars
Posted: Mon Sep 29, 2025 7:26 pm
by a_random_fox
In other news, i redesigned my current ship a bit, swapped the cockpit, because it obstructed the part of the windows on the deck below. Also, it just looks better this way.