Survival Horror Standbys and favorites
Posted: Thu Aug 28, 2025 2:20 am
Hey y'all, didn't see a dedicated Survival Horror thread on here, so I thought it'd be a good one to start. I've seen a couple offhand mentions of some great Survival Horror games on some of the boards, like Crow Country (great stuff) and for my own part, I could talk endlessly about them. They're a weird genre I never expected myslef to fall in love with, and now here I am literally putting together a video about my experience of making a hand drawn map for a randomized run through Resident Evil 3 being randomized via the excellent program BioRand, the 3.3.0 build for it just released last Friday. Here's a rough cut of the intro I recently put together. Firs time recording voiceover for a video essay like project, and it took a good chunk of time to find all the footage to put to it. It's not even a bad way to play the original versions of RE 1-3 on pc. I've actually already made a few BioRand videos myself.
Any particular ones you hold dear or want to talk about, good or bad? I feel like the genre's inherent clunkiness and difficulty is, at least to someone more experienced with the genre, part of it's charm, or at the very least an important aspect of the gameplay that informs it's design at a very fundamental level. James Sunderland is no combat expert, that's why the stick sucks. Not knowing what's around the corner adds an element of tension, that's why we have fixed camera angles in survival horror. So on and so forth. This post is already pretty long, so I'll spin off into another one for more specific game shout outs, but hey, let's talk Survival Horror!
Any particular ones you hold dear or want to talk about, good or bad? I feel like the genre's inherent clunkiness and difficulty is, at least to someone more experienced with the genre, part of it's charm, or at the very least an important aspect of the gameplay that informs it's design at a very fundamental level. James Sunderland is no combat expert, that's why the stick sucks. Not knowing what's around the corner adds an element of tension, that's why we have fixed camera angles in survival horror. So on and so forth. This post is already pretty long, so I'll spin off into another one for more specific game shout outs, but hey, let's talk Survival Horror!