Project Komodo
Posted: Wed Aug 06, 2025 9:21 pm
A video game that I am slowly putting together in Godot. Still very much in the early stages but I like posting about game dev it is enriching.
My plan for this game is to do the good old metroidvania approach. Large world with a bunch of places you can go, upgrades to get, enemies to get mauled by, everything you'd want to do. It's a kinda oversaturated genre at the moment but oh well that's life.
Here are some gifs of the game in action. I'm wanting an emphasis on ranged combat for this game, and the player will get a couple different options for that throughout the game. Hoping I've reached the skill level necessary to take on a project like this. Only one way to find out.
My plan for this game is to do the good old metroidvania approach. Large world with a bunch of places you can go, upgrades to get, enemies to get mauled by, everything you'd want to do. It's a kinda oversaturated genre at the moment but oh well that's life.
Here are some gifs of the game in action. I'm wanting an emphasis on ranged combat for this game, and the player will get a couple different options for that throughout the game. Hoping I've reached the skill level necessary to take on a project like this. Only one way to find out.