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Project Komodo

Posted: Wed Aug 06, 2025 9:21 pm
by MetalPetal
A video game that I am slowly putting together in Godot. Still very much in the early stages but I like posting about game dev it is enriching.

My plan for this game is to do the good old metroidvania approach. Large world with a bunch of places you can go, upgrades to get, enemies to get mauled by, everything you'd want to do. It's a kinda oversaturated genre at the moment but oh well that's life.
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Here are some gifs of the game in action. I'm wanting an emphasis on ranged combat for this game, and the player will get a couple different options for that throughout the game. Hoping I've reached the skill level necessary to take on a project like this. Only one way to find out.