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Treasures of Xin Jin Meng

Posted: Fri Jul 11, 2025 12:11 am
by Xinjinmeng
I like to make things! https://xinjinmeng.neocities.org

Re: Treasures of Xin Jin Meng

Posted: Fri Jul 11, 2025 12:13 am
by Xinjinmeng
Op Attack was my very first video game! You attempt to destroy things while the backgrounds become more and more distracting. This game taught me that my ideas about what "fun" is may not be the same as other people's.

https://xinjinmeng.itch.io/op-attack

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Re: Treasures of Xin Jin Meng

Posted: Fri Jul 11, 2025 12:15 am
by Xinjinmeng
Meian Metric was my first shoot-em-up. Again, I wanted to invoke a stark minimalism. I learned a lot while making this and applied that to my next game.

https://xinjinmeng.itch.io/meian-mandate-01157

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Re: Treasures of Xin Jin Meng

Posted: Fri Jul 11, 2025 12:17 am
by Xinjinmeng
Nexus of Torment was made in the tradition of porting obscure console games to DOS. I am a simp for hit-scan weapons in low-rez 2-D.

https://xinjinmeng.itch.io/nexus-of-torment

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Re: Treasures of Xin Jin Meng

Posted: Fri Jul 11, 2025 12:20 am
by Xinjinmeng
Zavala is my tribute to the TI-99/4a, a computer that is far more famous for its legacy than for itself. Its Visual Display Processor (VDP) would live on in the Colecovision and MSX, and thus would later define how Sega would design their own game consoles. The AGY sound-chip design went on to power many, many arcade games over the next two decades. So I made a game!

https://xinjinmeng.itch.io/zavala

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