The Co-Op McShooty Thread

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redacted_cat
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Re: The Co-Op McShooty Thread

Post by redacted_cat »

Mixi Blacksand wrote: Sat Jul 12, 2025 9:06 pm For some reason in the old multiplayer cheats were always enabled, so you could jumpscare your friends by spawning a rumbler in the chemical storage closet for a chuckle.
Oh no XD fiendish
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Re: The Co-Op McShooty Thread

Post by Moot »

i'm going to throw in Alien Swarm - Reactive Drop here because its a thing i really enjoy and i always get the impression that nobody else on the planet knows about it lmao



anyway. if the name seems familiar, thats because its a community updated version of Alien Swarm (which was itself a remake of a UT2004 mod) which Valve themselves put out and then promptly did nothing with - this one has 8 player support, bots, more maps, more weapons, more everything really. and thats not getting into about 8 years worth of stuff thats on the steam workshop. there is an absolute wealth of stuff here

the gist is: in the included campaign at least, you're a squad of space marines who have been sent to a colony that has gone dark to figure out whats what, and that What is that the place has been infested with hostile alien lifeforms and you need to go in there and deal with it. mostly through the medium of shooting creepy crawlies with your big space gun, welding doors to seal off entry points, covering your arse with sentry turrets, and not letting your techmarine eat shit because they are literally the only ones who can complete some of the objectives you have. its definitely channelling Aliens but like, there's worse things to crib from tbh

apart from some missions hard requiring a techmarine, there's no limitations on classes you can take into a mission. although obviously as nice as it it to have a squad of three autocannon lugging bigboys be able to offer a wall of lead death at any time, you should at least bring a medic to plug the holes in your team - as well as removing parasites that can and will kill you if left unattended - and an officer to buff the team and lend some explosive support if things start to get spicy. although it is one of those games where friendly fire is generally always on so you might want to be careful doing that. or not, i'm not your dad

its also a top down shooter which is feel is fairly unique for this genre. about 10 years before the first helldivers, i think? it does offer a degree of extra tactical awareness which i can always appreciate because i'm slightly less likely to get jumpscared by a teammate popping up in my field of view and getting shot through the eye

its also free by the way, which is a selling point i should have probably led with, but still. grab it imo
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